After the allegations in the news recently, I thought I was important to share this story. It’s one story. It doesn’t diminish the victims who had been further traumatized by Peace Corps actions. It’s important to realize those statistics were highly sensationalized by CBS. Rape and the reactions by others is not just a Peace Corps problem.
Yes, yes, yes. I can’t add anything else.
I am six. My babysitter’s son, who is five but a whole head taller than me, likes to show me his penis. He does it when his mother isn’t looking. One time when I tell him not to, he holds me down and puts penis on my arm. I bite his shoulder, hard. He starts crying, pulls up his pants and runs upstairs to tell his mother that I bit him. I’m too embarrassed to tell anyone about the penis part, so they all just think I bit him for no reason.
I get in trouble first at the babysitter’s house, then later at home.
The next time the babysitter’s son tries to show me his penis, I don’t fight back because I don’t want to get in trouble.
One day I tell the babysitter what her son does, she tells me that he’s just a little boy, he doesn’t know…
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Jules Verne is one of my favorite authors. He was writing steampunk before steampunk was steampunk. He possessed a wild imagination that brought to life the Nautilus and the creatures of the ocean floor.
The story centers on Professor Aronnax as our narrator, guiding us as he is captive abroad the underwater vessel the Nautilus. He, his assistant Conseil, and a harpoonist Ned Land are thrown overboard at the beginning of the story on their hunt for a mysterious giant squid. To their surprise, the giant squid they believe they’ve found is actually a submarine created and lived in by Captain Nemo.
As the year comes to an end, we started looking back on the past year of blogging. We’ve come pretty far from that first post, and there were a lot of bumps in the road, but we found our stride.
In preparation for our second year in the blogosphere, we’d like to know what you enjoy and want to see more of. A poll is on the sidebar. Let us know what you think. Also feel free to comment if you have any other suggestions.
An inspiring story!
We focused on the cards themselves for lesson 2 after a round on Magic on the Xbox. I find the cards themselves to be the most interesting part of the game. There are numerous types of cards and the art work is beautiful. We spent an evening looking through Cameron’s boxes of cards. He has kept them all since he started playing in high school. The art work has changed from the earlier expansions to the most recent editions.
Here’s what I learned about the cards in this lesson:
There are 5 colors that make up the color wheel, or as it’s often called, the color pie: White, Blue Black, Red, and Green. Each color has it’s own theme, strengths, and weaknesses.
White – White can be identified by a white sun on the cards. It’s characteristic creature type is human and/or soldier. White’s iconic creature type is angel. The iconic creature type is the flagship representative type of the color. The characteristic creature type is more general. The lands that you use to cast spells are plains. White is the color of community, law, peace, and harmony. The strengths of white cards include healing, life gain and protection. It’s weaknesses include inability to draw cards as quickly as other colors and inability to focus on singular enemies when attacking.
Blue – Blue can be identified by a water droplet on the cards. Blue stands for seeking perfection through knowledge. It’s characteristic creature type is probably drake or merfolk, and it’s iconic creature type is sphinx. It’s lands are islands. Cam doesn’t care for the blue cards. It’s weaknesses include being reactionary by extension slow. He also says it’s strengths include drawing cards, countering spells, and flying creatures.
Black – Black can be identified by a skull. Black is the color of selfishness, ambition, and amorality. It’s lands are swamps. It’s iconic creature type is a demon, and it’s characteristic creature type is a zombie. Black isn’t above doing anything, but you will always have to pay the price. For example, in addition to tapping land, you may have to sacrifice a creature or pay with a certain amount of life. It’s good with bringing creatures back from the graveyard (discard pile).
Red – Red can be identified by a flame on the cards. It is the color of passion and chaotic. It’s lands are mountains. It’s iconic creature type is a dragon. It’s characteristic creature type is a goblin. Red is fast and known for haste. It is known for doing direct damage to players. Red’s goal is to kill you before you can do anything to stop it. It’s weaknesses include not being able to destroy enchantments because it only deals in what is tangible. It can also run out of steam really fast if you’re not careful.
Green – Green is Cam’s favorite, and not because green happens to his favorite color. (And the color of our future game room.) Green can be identified by a tree on it’s cards. It is the color of nature, growth, and co-existence. It’s iconic creature type is a hydra. It’s characteristic creature is an elf. Green’s strengths include being good at getting lands out more often and at destroying enchantments and artifacts because they are artificial constructs on nature. It is also good at making really big creatures. It’s weaknesses include being very non-confrontational and can’t deal with creatures beyond hoping you block with them.
Overall, lesson 2 was pretty informative. I probably feel that way because we didn’t actually play a game. I got to learn more about the cards and the different expansions that continue to change the balance of the colors and how the game is played. We’ll probably go over the cards more in my next lesson.
Card images courtesy of magiccards.info
Applicable Tradmarks & Copyrights owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.